domingo, 29 de janeiro de 2012

Sistema de carro

Sistema Bike ,Sistema Que Você da Use em um Item e Você Fica com Outfit de um personagem montado na bike

local bikeCondition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(bikeCondition, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(bikeCondition, {lookType = LOOK-BIKE, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})

local t = {
[ITEM-USE-BIK-ID = {article='a' ,name='bike', text='Mount, bike!', dtext='Demount, bike!', s=100, condition=bikeCondition},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local v, r = getCreaturePosition(cid), t[item.itemid]
local s = r.s
local pos = {x = v.x, y = v.y, z = v.z}
if r then
if getPlayerStorageValue(cid, s) <= 0 then
doSendMagicEffect(pos, 10)
doCreatureSay(cid, r.text, 19)
setPlayerStorageValue(cid, s, 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You have mounted ' .. r.article .. ' '.. r.name .. '.')
return doAddCondition(cid, r.condition)
elseif getPlayerStorageValue(cid, s) == 1 then
doSendMagicEffect(pos, 10)
doCreatureSay(cid, r.dtext, 19)
setPlayerStorageValue(cid, s, 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, 'You have demounted ' .. r.article .. ' '.. r.name .. '.')
return doRemoveCondition(cid, CONDITION_OUTFIT)
else
return doPlayerSendCancel(cid, 'You can\'t do this.')
end
else
return doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE, 'Report bugs in Bike system.')
end
end

Tag
<action itemid="ITEM-USE-BIK-ID" event="script" value="arquivo.lua"/>

Creditos :
132820

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